Showing posts with label Render. Show all posts
Showing posts with label Render. Show all posts

Wednesday, May 18, 2011

Very Nice Render

I found many very nice rendering images by Luxigon www.luxigon.com
check it out, you may find it useful for your rendering experience

Vincent Callebaut Astonishing Architecture!

vincent callebaut architecture






visit: http://www.vincent.callebaut.org/
       or google for: vincent callebaut to see more his astonishing organic green architecture!

Thursday, April 28, 2011

Vray Material Concrete and Wood Detailed

Bonjour!
jumpa lagi, dan share lagi tentang pembuatan material kayu dan beton di vray for sketchup...
we meet again, and now i'm sharing about creating wood material and concrete in vray for sketchup...

1. as usual u need to create ambient environment model as u like and prefer. (i prefer used all vray default visopt). except ambient occlusion for definitive borders.
1. seperti biasa, kamu ciptakan dulu ruang dengan tata ruang yang kamu suka. aku pake semua opsi vray default, kecuali ambient occlusion untuk dapet garis tembok.

aku buat seperti ini, jangan terapkan material dulu
i built it like this, at the moment, don't apply ur material.

2. i continue to develop the room, i create a window on the right wall, so i let the sunlight pass my room.
2. aku terus kembangkan ruangan ini, aku buat jendela di tembok sebelah kanan agar cahaya alami dapat masuk dalam ruang.


3. i think it's almost done modeling the room, i made the wall thickness for real looks. i add a door in the right.
3. sudah hampir selesai, aku tebalkan temboknya dan tambah pintu di bagian kanan.


4. time to apply material, i apply it from sketchup not from vray. it should be like below images.
4. saatnya buat material, aku terapkan material dari sketchupnya bukan dari vray. hasilnya seperti gambar dibawah.

material yang aku pake:
the materials that i used:


find out in www.cgtextures.com ; it's free.
cari di www.cgtextures.com ; semuanya gratis.

5. in order to get the realness (realistic) of the material, basicly every material absorp and reflect the sun light, creating depth on those materials. so i create reflection layer on all materials.
5. untuk mencapai hasil yang realistik, pada dasarnya semua bahan menyerap dan memantulkan cahaya. jadi aku buat reflection layer pada semua material.

pada "M" pilih TexFresnel. IOR value untuk kayu aku pilih 2.1; untuk beton semuanya default (1.55)

result:
hasilnya:

6. too glossy, isn't it? then to create depth 3D effect i apply bump & displacement method.
6. agak mengkilap ya? lalu untuk membuat material terlihat lebih realistis (timbul), aplikasikan bump map, dan displacement.




make sure u use grayscale (desaturate) images for either bump or displacement texture map. on the "bump" and "displacement click the "M" and select on the left (TexBitmap).

pastikan kamu pake tekstur yang item putih (grayscale) untuk bump dan displacementnya.
klik "M" pada tab map, lalu pilih TexBitmap, dan pada "..." pilih image bump yang sudah kamu buat

6.1. example; creating bump and/or displacement texture
6.1. contoh membuat tekstur bump displacement


result:
hasil:

>>>belum ada bump & displacement
>>>no bump & displacement
>> applied bump & displacement.

7. it's time to add HDRi background
7. saatnya menerapkan latar gambar HDRi

HDRi (High Dynamic Range image) is image that can produce virtual light based on the color samples in that image, every pixel emit different light color depends on that pixel color, this method in CG is often called IBL method (Image Based Lighting), more information >> www.hdrlabs.com/sibl/


i get the hdri file from, www.openfootage.net >> don't forget to contribute and support them.
aku dapat file hdri dari www.openfootage.net >> jangan lupa untuk berkontribusi kpd mereka.

result:
hasil:


at last, this is my vray options:
terakhir, ini opsi vray yang aku pake:







all specification: Google SketchUp 7.1 pro, ASGVIS Vray for SketchUp 1.48.98 (the latest is 1.49.01) Windows XP SP3 32-bit. AMD Athlon X2, 2Gb memory, AMD HD4670

a final render:


all models can be downloaded through google 3D warehouse for free redistributing.

Voila! after post-processing in photoshop (read my another tutorials):


people cut-out can be downloaded from vizpeople (freesample).

terimakasih atas perhatiannya...
thank you for ur attention...

see u next time.

Tuesday, April 26, 2011

Another Interior Rendering Footage

Bonjour!
aku share lagi bagi yang berminat belajar rendering...
I'm sharing for anyone who interested in rendering...

1. aku pake smua setting default di Vray for SketchUp 1.48.98, georefrencing jadikan Jakarta Indonesia, north angle sekitar 200 derajat. indirect iluminationnya ku aktifin ambient occlussion. (kalo ga salah)
1. i use all default Vray for SketchUp 1.48.98 setting, in georefrencing (sketchUp setting) i change it to Jakarta Indonesia, the north angle is about 200 degree. in indirect ilumination tab, i activated the ambient occlussion.

 2. aku buat 4 pilar / kolom di sudut ruangan buat smua mouldings dan lis di ruangan ini (karena temanya eklektik)
2. i make 4 pillars / coloums in every corner of the living, i made all mouldings and wall borders in this room by using 'follow me' tools in sketchup.

3. aku masukin smua perabot dari gudang 3D google. sm kembangin ruangan lebih detail lagi. hasil render putih ini caranya di global setting centang override materials. ganti warna material ke putih.
3. i put all the furniture right from the google 3Dwarehouse web, i download those furnitures, and make up the  room more details. all the white colors that u see are made by check the override materials from global setting.


4. aku kembangin terus modelnya.
4. i've made improvements, by putting more furniture and rise the sun intensity in the GI 'm' (map) to about 1.5 camera setting shutter speed 100, iso 200, F-stop 11, vignette and exsposure.


5. setelah itu aku ilangin centang override materials-nya, dan aku buat material smua ini (sori satu persatu proses buat materialnya ku skip karena terlalu panjang ).
5. after all the process, i make a final render by applying all materials into my scene. (sorry for the skipped process of creating all the materials, due the process is too long).

6. setelah itu langkah terakhir ya di post-processing di pengolah gambar (adobe photoshop / GIMP). tambahkan background, tambah brigthness, contrast, vibrance, levels, shadow/highlight, smart sharpen.
Voila!
6. after getting the final render image, then i forward to the post-processing step w/ image editor programs (like adobe photoshop/GIMP). i put background image (google image), tambah brigthness, contrast, vibrance, levels, shadow/highlight, smart sharpen.
Voila!

Thanks for ur attention
see u next time
-Andre Pradiktha- author